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 Post subject: Archetype
 Post Posted: Mon Dec 22, 2008 10:40 pm 
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I have never seen this asked about or addressed before. Has anyone deciphered what these mean?

For instance, this is in vanilla Li01:

[Archetype]
ship = li_fighter
simple = li_fighter_dmg_portfin_cap
simple = li_fighter_dmg_starboardfin_cap
simple = li_fighter_dmg_engine_cap
ship = li_elite
simple = li_elite_dmg_star_wing_cap
simple = li_elite_dmg_port_wing_cap
simple = li_elite_dmg_Spoiler_cap
simple = li_elite2_dmg_Spoiler_cap
simple = li_elite_dmg_Engine01_cap
simple = li_elite_dmg_Engine02_cap
ship = li_elite2
ship = li_freighter
simple = li_freighter_dmg_starboard_sidepanel_cap
simple = li_freighter_dmg_port_sidepanel_cap
ship = li_cruiser
simple = l_cruiser_tower_cap
simple = l_cruiser_front_cap
simple = l_cruiser_engine01_cap
simple = l_cruiser_engine02_cap
simple = l_cruiser_engine03_cap
simple = l_cruiser_engine04_cap
ship = li_dreadnought
simple = li_dread_bottom_cap
simple = li_dread_tower_cap
simple = li_dread_engine_cap
simple = li_dread_front_cap
simple = li_dread_midsection_cap
simple = li_dread_port_skid_cap
simple = li_dread_rearsection_cap
simple = li_dread_starboard_skid_cap
ship = bh_fighter
simple = bh_fighter_dmg_topfin_cap
simple = bh_fighter_dmg_btmfin_cap
simple = bh_fighter_dmg_port_wing_cap
simple = bh_fighter_dmg_star_wing_cap
ship = pi_fighter
ship = pi_elite
ship = pi_freighter
ship = ge_fighter
ship = ge_fighter2
simple = cv_dmg_port_wing01_cap
simple = cv_dmg_starboard_wing01_cap
simple = cv_dmg_mid_wing_cap
ship = bw_fighter
simple = ew_dmg_portwing01_cap
simple = ew_dmg_portwing02_cap
simple = ew_dmg_starwing01_cap
simple = ew_dmg_starwing02_cap
simple = ew_dmg_engine01_cap
simple = ew_dmg_engine02_cap
ship = ge_armored
ship = ge_lifter
ship = ge_repair
ship = ge_transport
simple = transport_dmg_twr_cap
simple = transport_dmg_frnt_cap
simple = transport_dmg_fin_cap
simple = transport_dmg_main_cap
simple = transport_dmg_port_eng_cap
simple = transport_dmg_star_eng_cap
simple = transport_dmg_eng_cap
ship = ge_large_transport
ship = ge_csv
solar = d_depot
solar = wplatform_m01b
equipment = missile01_mark01
equipment = mine01_mark01
equipment = missile01_mark01
equipment = li_turret01_mark01
equipment = li_small_station_turret01_mark01
equipment = li_large_station_turret01_mark01
equipment = ge_s_thruster_01
equipment = ge_s_cm_01
equipment = shield01_mark01_lf
equipment = co_transport_turret01_mark01
equipment = co_transport_turret02_mark01
snd = engine_li_fighter_start
snd = engine_li_fighter_loop
snd = engine_li_fighter_kill
snd = engine_li_cruise_start
snd = engine_li_cruise_loop
snd = engine_li_cruise_stop
snd = engine_ci_fighter_start
snd = engine_ci_fighter_loop
snd = engine_ci_fighter_kill
snd = engine_ci_cruise_start
snd = engine_ci_cruise_loop
snd = engine_ci_cruise_stop
snd = engine_pi_fighter_start
snd = engine_pi_fighter_loop
snd = engine_pi_fighter_kill
snd = engine_bw_cruise_start
snd = engine_bw_cruise_loop
snd = engine_bw_cruise_stop

and this is in vanilla Li02:

[Archetype]
solar = MSN_d_l_dreadnought
ship = li_elite
ship = rh_gunboat
ship = rh_elite
ship = li_cruiser
ship = ge_transport
ship = li_fighter
ship = bw_fighter
ship = rh_elite
ship = li_freighter

and it simply doesn't exist in many vanilla systems like Li04, Ku01 etc.

Searching for those entries doesn't match wrecks. It can't be related to missions since those systems have them. Is it singleplayer, or destructible objects?

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 Post subject:
 Post Posted: Tue Dec 23, 2008 12:05 am 
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I believe this has to do with singleplayer...


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 Post subject:
 Post Posted: Tue Dec 23, 2008 5:26 am 
 
thats a preload order for the Singleplayer that is needed to ensure that the singleplayer scripts can load the correct archetypes


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 Post subject:
 Post Posted: Tue Dec 23, 2008 5:55 am 
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Sweet, thanks guys!

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