Ah, these drove me nuts! Until I isolated it, not to a sun, planet, asteroid field...but to a dang bar!
Here is the error (greatly reduced in quantity):
ERROR: No valid archetype for prop $terrain_tiny
ERROR: ArchDB::Get(0) failed
ERROR: No valid archetype for prop $terrain_sml
ERROR: ArchDB::Get(0) failed
ERROR: No valid archetype for prop $terrain_mdm
ERROR: ArchDB::Get(0) failed
ERROR: No valid archetype for prop $terrain_lrg
ERROR: ArchDB::Get(0) failed
ERROR: No valid archetype for prop $terrain_dyna_01
ERROR: ArchDB::Get(0) failed
ERROR: No valid archetype for prop $terrain_dyna_02
ERROR: ArchDB::Get(0) failed
I had copied a base from somewhere in vanilla. Here is the bar info:
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
The error is because the base I copied from had asteroids surrounding the base, hence the bar entries (asteroids are supposed to floating around outside the bar window).
Deleting the Ambi_Terrain lines fixed me up.
