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Train wrecks
https://www.freelancercommunity.net/viewtopic.php?f=5&t=507
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Author:  DwnUndr [ Thu Aug 27, 2009 1:31 am ]
Post subject:  Train wrecks

No, not some marriages, hehe.

For the longest time it bugged me that when I shot a ge_train or ge_armored wreck the guns would falloff but then explode.

It seems to simply be the explosion causing the problem. Tonight I copied a vanilla class 3 gun and turret and renamed them to make new guns and turrets for wrecks (higher priced). Wyno had already increased the hit points on these and now the guns eject properly and can be beamed in. :P

Author:  HunterKiller [ Thu Aug 27, 2009 2:10 am ]
Post subject: 

I hate t0.0 burst a bubble here but, they have been tractorable on disco for quite some time now. :o

Author:  SWAT_OP-R8R [ Thu Aug 27, 2009 4:48 am ]
Post subject: 

thats just a matter of explosions, their damage and the hitpoints of the guns

Author:  HunterKiller [ Fri Aug 28, 2009 12:44 pm ]
Post subject: 

Then this can also be adjusted for station turrets for destructable stations, right? Then, you would have to have a Super Train to load those on. O_O :lol:

Author:  SWAT_OP-R8R [ Sat Aug 29, 2009 3:13 am ]
Post subject: 

stations are different... they dont have a cargo but a fuse

Author:  HunterKiller [ Sat Aug 29, 2009 7:37 pm ]
Post subject: 

Can they be looted though?

Author:  Legion [ Sat Aug 29, 2009 8:15 pm ]
Post subject: 

Yes, with the right coding you can... Actually you can make anything lootable

Author:  HunterKiller [ Sun Aug 30, 2009 4:06 am ]
Post subject: 

Just curious is all, thanks.

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