The Freelancer Community Site by Team [RIP] » Board index » The FLC Public Forums » Freelancer Tutorials




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: Rotate Tutorial
 Post Posted: Tue Sep 15, 2009 5:05 am 
Offline
Moderator
Moderator
User avatar

Joined: Sat Jul 25, 2009 6:41 am
Posts: 93
Rotate tute by rasauul


"Rotate" is made up of 3 values x, y, z and decides what way ur object/solar is facing

X = this is the vertical axis,
for example 90,y,z turns a docking ring so u dock with it from below
,docking from above demands a value of -90,y,z

Y = this is the axis where u turn object right(if positive value) and left(if negative value)
for example x, 90, z turns the object 90*(degrees) to the right

Z = this is the "other" vertical axis, works like the ones above,
for example: picture a docking ring a Z-value of zero ="00"
(normal docking ring setting, looks like two zeros next to eachother)


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 1 post ] 

The Freelancer Community Site by Team [RIP] » Board index » The FLC Public Forums » Freelancer Tutorials


Who is online

Users browsing this forum: No registered users and 2 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron